"Siege Perilous" is an RPG based on the Ultima Age of Darkness CRPG games - #1 through #3. It is developed from an adaptation of the Swords & Wizardry White Box (1st printing) and uses several other sources - Skathros's S&W Companion Rules, a magic system developed by Arminath, the Minimal Space Combat system by Timoth Swenson and a lot of glue, rewriting, adaptation and content by myself. This game uses names, monsters, spells, settings and features from all 3 of the games.
Siege Perilous - Rulebook (link updated 4/1/25 - not an April Fool's joke!)
Siege Perilous - Game Referee's Guide (link updated 4/1/25 - not an April Fool's joke!)
Siege Perilous - Hawkwind's Gazeteer: Perinia (ver: 9/2/09 - no more than outline at this point)
It's not a faithful representation of the "canon" timeline - I had to make a hybrid game that a Game Referee could use to represent any point in time with the established Ultima universe. It's also adaptable enough that a Game Referee can make their own Ultima. Future settings information is going to assume the state of Sosaria in Ultima 1, based on my campaign world.
The rules themselves that I've been hacking over the months are "finished" in that they can be playtested. The chargen, task resolution, combat, magic, naval combat and space travel/combat is complete. The list of monsters and treasure is complete.
Left to be done:
- Fill in magic item (potions, items, spells) creation rules (Rules)
- Fill in Ultima setting overview information (Game Master Guide)
- Finish first setting mini-book (Peninsula of Perinia)
Before we go much further, let me please say two things:
First, these rules and settings use content from the first three Ultima CRPG games: Ultima I – The First Age of Darkness, Ultima II – Revenge of the Enchantress and Ultima III – Exodus. These three games were released from 1980 through 1983 and formed the basis for the wildly popular Ultima CRPG series and the Ultima On-line MMORPG.
Any content stemming from the Ultima games is used without permission and all copyrights, registered trademarks and licenses for the Ultima CRPGs are property of Electronic Arts and Origin Systems. I am doing this interpretation as a fan derivative work, under what I believe is Fair Use. I hold no license to any content save the adaptations to the rules/content that is of my own creation. The sole purpose of this work is to add to the pleasure and experience of the Ultima world and to bring new fans to enjoy the fantastic story and setting that was created almost 30 years ago.
That also means that technically, I'm in violation of the Swords & Wizardry White Box OGL license and terms, but I've also spoken with Matt Finch who basically said "I'm not going to sue you."
So if you go and use these rules, understand this is a homebrew system that I'm sharing with other Ultima fans. If you try and make some cash on this deal, I'm not responsible for the lawyers that might come your way.
The second thing I want to say is that being this is a homebrew system, it's liable to be tinkered with, changed, and even rewritten wholesale. I will try and announce when I've made changes, but the version you download/print is liable to be different from something that is in the future. That also means that if you discover a problem, bug, errata or major issue, I'm more likely to change it on the fly if it fits with my Ultima campaign.
So having said all that, please enjoy!
Showing posts with label ultima. Show all posts
Showing posts with label ultima. Show all posts
Wednesday, September 2, 2009
The Siege Perilous - Ultima RPG - playtest release
Tuesday, May 5, 2009
Interview with Denis Loubet - Illustrator of Ultima

My questions were mainly regarding to Ultima 3, as I wanted to understand how the art came to be. I'm considering doing some illustrations myself for my Swords & Wizardry / Ultima document and I am very grateful for the time Denis took to answer my questions.
Dennis, thank you! It's much appreciated. I know Ultimas 1-3 are almost 30 years old, but they still inspire gamers like myself who still play games to this day, even in our 40s.
Did you do all the illustrations or were there other artists involved?
I think I did all the illustrations myself. Richard [Garriot - Lord British - the author of the Ultima series] actually flew me up to New Hampshire to do the illustrations on site. These were all done with technical pens. Digital art programs were not up to that level of usability yet.

How did Richard hear about you and how long did it take you to illustrate the Ultima 3 book?

The Ultima 3 book took me perhaps three or four days of solid work.
Did you come up with the various illustrations by playing the game, or by
talking with Richard and the other game designers or another way?

The graphic designs like the magic symbols and such were pretty much as Richard described them to me. And a good thing too, I'm terrible with stuff like that.
Did you play any Role Playing Games (like D&D) at the time, if so, which
ones? Did you ever play the Ultima games and what did you think of them, if
you did?
Played a lot of D&D, and then moved on to Champions, from Hero Games.
Would you mind sharing who is your inspiration for your art, and who/what
served as inspiration for the artwork for those games?
These days I'm collecting everything I can of Mike Mignola, the creator of Hellboy. The guy's a frickin' genius! What he can suggest with a single line... He has more artistic talent in his little finger than I possess in my entire body.
What media did you use to create the artwork/illustrations for those
manuals, especially Ultima 3?
Thank you again, Denis, for answering my questions!

Sharpen your pencils, get out the graph paper and enter the One Page Dungeon Contest! A "metric ton" of awesome prizes awaits those who dare! Contest ends May 14th.
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