Tuesday, February 8, 2011

This is why the d30 rocks...

“... Still more Goblins poured forth. Irem and Mazlor took grave wounds and a score of Goblins converged on our four man front, threatening to drive them back into the river! Then, to our horror, the great Goblin shaman and his elite guard emerged from the tunnels. Our forces were split, our front line crumbling and our most powerful adversaries had now just entered the fray.

The situation was dire. Then, when things looked darkest, a brilliant flash of light erupted from Treen and streaked across the cavern, striking the Goblin Shaman. The Shamans head turned to pulp, like a rotten tomato under hammer and he fell to the floor lifeless and twitching.”
This is a completely awesome adventure recap from a player's POV. Man, I want to play in this game! Oh wait...

Heh. It was a fun Sunday.

26 goblins + one shaman vs. a party of 8 PCs + 7 hirelings. I'm running the goblins like the slimy bastards that they are, pinning the players down with crossbow teams and the goblins charging the ford to cut off the attack. The players were unloading spells left and right.

Then... the Goblin shaman comes out and the player of Treen invokes the d30 rule and wastes the shaman with a single magic missile that somehow delivered 17 hit points of damage. Blam! One d12 = 12 roll later and there are now 12 surrendered goblins (4 were KIA, 10 magically sleeping) keening a lament over their fallen leader and the fact that they will "never reach perfection" from "the Master."

Talk about awesoming up the players. Now they have a new pretty wand and some very evil looking arm wraps with bits of a strange ebony rock embedded within to play with.


ken said...


Spawn of Endra said...

Awesome fun! We use the d30 rule in Carter's campaign, and as a player I really dig it, especially in those cases where you can beef up a Magic Missile, cast Hold Person on 16 hobgoblins instead of 1-4, and so on. I posted on our experiences a couple weeks back: