We squeezed in a couple of hours playing tonight before leaving on our trip. Kids and family will make it nearly impossible to play this weekend. It was mainly roleplaying and some adventure hook setups:
- Merchant has signs in every tavern/corner offering a reward for his missing daughter Lemunda.
- Aeli finds out that the mage from the tower bore a ring from the Dark Mage school of Um-Loran, located in Mhaldor. This ring was also worn by her betrayer, Calypso.
More NPC/hireling lessons in battle tactics as they had Aeli buy them spears for the second row occupants. She also dropped quite a bit of gold on healing at the temple and shields for the hirelings. Although gold spent means XP earned, it also means she needs to find more loot. Oh darn. This leads her to her next adventure, going through the tunnels under the Keep to rid it of the strange monster killing guards and keeping them from their food stores.
She had just started entering the tunnels when time ran out on us. We "froze" in place for pickup next week. I know it's not exactly old school, but for the solo game, I'm more comfortable with the "freeze", especially since she's in an occupied Castle near the homebase. She quite understands the concept and "bad things" about staying in a dungeon proper. We're just brain dead and ready to get some rest before the "Family Vacation" this weekend.
(And this general overview will be how I do my reviews from now on - talk about lessons learned and highlights from the game.)
This shall be my last post till I return. Be well and play/fight on!